#ifndef __GAMESTARTSCENE__HH
#define __GAMESTARTSCENE__HH

#include  "cocos2d.h"
USING_NS_CC;

class GameStartScene :public Layer{
public:
	GameStartScene();
	~GameStartScene();


	static Scene* createScene();
	CREATE_FUNC(GameStartScene);
	bool init();
	void startCallBack(Ref* pSender);



};




#endif





